Books
Queen of the Styx (Kirkus Reviews)
In Hollister’s fantasy novel, humans and gods living together in the afterlife must determine what’s threatening their planet.
Everyone who dies on Earth winds up on Hades, a planet accessible via wormhole. It’s a lot like Earth—there’s plentiful ocean water, but the world has centuries-old technology. Melissa MacDonald lives there with her dockmaster father; they both died from cholera at nearly the same time in 1918. Her dream of attending the prestigious University of Hades comes true with some assistance from the MacDonalds’ friend John Shaw, who captains the steamboat Queen of the Styx. Melissa’s forte is painting, but at the university, she sets her eyes on a new department: the Interspecies Group. Like many others, Melissa wants to know what’s been causing major seismic events, which are unprecedented on Hades. The goal of this newly formed group is to communicate with the planet’s rarely seen dolphins, since the recent tidal waves and quakes have affected both land and sea. To identify the source of the problem and rectify it, Melissa will need help from Captain Shaw and the Queen. Her plan may also require working with the Old Ones, gods who don’t necessarily get along with humans. Meanwhile, Vincent, who was an upscale art thief on Earth, maintains his life of crime on Hades despite the use of severe punishment for lawbreakers.

When his latest robbery goes awry, he makes a bold move that could very well cost him his freedom. His path ultimately intersects with the Queen as it chugs down the River Styx, and Melissa discovers an ability that may change everything.
Hollister packs much exposition into this deliberately paced novel. The setting often feels like the American frontier; electricity is limited, and steam-powered trains deliver handwritten letters. Humans look the age they were when they died, so Melissa appears as an 18-year-old while actually clocking in at over a century. (People tend to forget their earthly lives, thanks to the effects of the Lethe River.) Along with the arresting backdrop, the author offers absorbing character development, from backstories for Shaw and Vincent to the dolphins’ perspective as they debate contacting the “air-breathing bipeds.” Hades is an unexpectedly welcoming place with such familiar sights as Earth-inspired architecture (Roman, Mesopotamian, Egyptian) and no sign of the illnesses or disabilities that affect people on Earth. Mt. Olympus, where the Old Ones reside, is a curious blend of deities, including Zeus, Yahweh, Thoth, and many more. Melissa is instantly likable; she’s smart, easygoing, and a hard worker who earns her steamboat passage to the university by becoming a cook’s assistant. Although Vincent is an unabashed criminal, readers may be hard-pressed to call him a villain. His storyline is more a series of misadventures (like his escape from incarceration), and he has an unorthodox way of robbing people. Once the final act rolls around, it’s not hard to see where the story is headed; still, the ending satisfies, providing resolution for the planet and its manifold residents.
A clever, entertaining fusion of world mythologies and the Old West.
— Kirkus Reviews
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A VISITOR'S GUIDE TO HADES
by Buell Hollister
Hades – an Introduction
I was told by an editor who guided me when I wrote “Leeram in Fordlandia”, that if I was going to create a fictional world, I could do anything I wanted – but it had to be consistent throughout. The world of Hades more closely resembles the pre-Biblical concept of an afterlife held by the Greeks and earlier polytheist civilizations. To them, Hades was just a place you went after you died – not some kind of Hell to punish sinners. Rather than make it up as I went along writing the book, I decided to lay down some ground rules that I could refer to from time to time – therefor:

Wormholes
We all have our very own wormholes; our personal wormholes. They don’t always open when we fall asleep, but also sometimes when we’re bored at meetings, and even when we’re not so bored at symphony. They are constantly nearby, sometimes to our chagrin when they pop open during a boring conversation. They open during long drives behind the wheel or when we’re just walking down the street. Wormholes can be sneaky; you can fall into one without even trying.
Physicists and astronomers give wormholes a kind of respectability by dressing them in quantum terms, saying that when dimensions accidentally touch, it’s theoretically possible for a tunnel to appear, allowing instant access over great distances. What they really are trying to do, is get past Einstein’s pesky -- and extremely annoying -- limitations on pure velocity. How in the hell can you visit distant solar systems, not to mention whole galaxies in your lifetime, without access to a wormhole which bypasses the speed of light? What none of the scientists know or perhaps can’t admit and still keep their professional reputations, is that wormholes can be real when we simply wish them into being. You would have to prove a negative to argue against it.
A Hadean wormhole is not merely capable of travelling long distances – it does that sort of thing for breakfast. What it really does, is take us from our perceived, four-dimensional world into one that becomes real by force of imagination. Linear measurements in miles, light-years, parsecs or whatever units of distance we use in our limited human ways, are misleading. What we really need to do is go from A to B via π. Here is a wormhole of my own; it leads directly to Hades. Hades is as old as the human race itself. The closest humans have ever come to describing it was in the Greek narratives, primarily by Homer and Plato among others. It was only when the monotheists took over that Hades got such a bad reputation. In reality, it is far from being some kind of terrible, opposite version of heaven:
Hades historian Erebus wrote: “Hades came into existence at about the same time Homo Sapiens evolved from its simian ancestors – at the moment that humans began having abstract thoughts, thus starting the very tiny disturbances in cosmic gravitational waves, or “gravitons”, that were instantaneously created. Hades’ precise origins -- the particular combination of events and circumstances that created it from the primal soup (beans and rice?) of the universe, is unclear but perhaps, one day, will be discovered.
“When Hades first came into being,” Erebus continued, “our human forebears were still living on Earth together with several other proto-human species, most of whom had small, yet sufficient levels of intelligence for their immediate daily survival but nothing beyond that. When humans began to first think about an afterlife, that ‘butterfly’s wing’ of an idea created an infinitesimally small disturbance in the universe’s field of quantum energy that grew and grew until it produced the world we are in right now.”
Excerpts from the Rand McNally Atlas (Hades Edition)
Geography: Hades is roughly divided into two major areas – one being a large continent traversed by six major rivers; the other half is Oceanus, which was originally thought to be a river itself, but is actually, as its name implies, an ocean. In it are several land masses that are too small to be continents, but larger than mere islands. They include Elysia (actually an archipelago) where the gods or the Old Ones live, and Tartarus where incurable criminals are kept. Elysia has a climate and landscape that resembles the southern Mediterranean or the Caribbean on Earth, and Tartarus closer to that of Earth’s Antarctica. The big continent itself is temperate, with a somewhat narrow range of weather. Its great land mass, combined with particular subterranean features, creates its own weather which is uniformly well within the comfort range of humans, but generally cloudy and humid. There is just enough sun available to nourish a range of vegetation of the kind that flourishes in rain forests. The continent seems to expand at the rate of its population growth, which would be impossible under the terms of physics on Earth. In that way, it mirrors the expansion of the universe itself
Flora and Fauna: Naturally, humans (or post-humans) are the predominate “life” form in the animal kingdom on Hades; it was, after all, formed from their consciousness. There is one other vertebrate species that live there, however – dolphins. This explains Henry Ford’s physiognomy in his return to Earth in the book, Leeram in Fordlandia. Dolphins live in the rivers and also in Oceanus. The rest of the various life forms in Hades include fish and small creatures with primitive neural systems that exist simply as a means to pollinate various plants. They also can be cooked and make a tasty source of protein for Hadeans when prepared properly. As for the plant kingdom in Hades, an edible and life-sustaining plant called asphodel grows profusely everywhere. Even the ancient writers here on Earth described asphodel. Over thousands of years, variants of asphodel were developed in Hades, creating “grapes” and other fruits that provided variety to the original diet, not to mention alcohol.
Seasons: Essentially, since the axis that Hades revolves around is exactly perpendicular to its orbit, there are none. The temperature at the meridian is tropical and it grows more temperate to the north and south. The poles (both in Oceanus and therefor on the water) are permanently frozen and (we think) uninhabited. Approximately half the planet is habitable by bipedal mammals. The number and proportion of dolphins is unknown at this time.
Rivers: There has been some disagreement in human history on their number and names; The main ones are –
1. The Styx The largest one, similar to the Amazon
2. The Acheron More like the Mississippi, with vast arable lands all around
3. The Lethe Eminates forgetfulness, essential for sanity
4. The Phlegethon Lava hot. Source of minerals such as iron ore inland
5. The Cocytus Fast current, narrow and rocky shores. Waterfalls
6. The Eridanus Desert on both sides, famous for spices
Wikipedia has five, but it’s wrong. There are several minor rivers and their tributaries as well, but these are the primary ones. Their other characteristic is that they occasional change their courses, over-spilling their banks. They can wander, sometimes close and sometimes distant from each other, much like tiny rivulets trickling down a dusty slope – but much, much larger. The Eridanus is the most rootless, and the Phlegethon is as hot as volcanic magma. There was much disagreement about them among the ancients. Homer, despite the fact that he had briefly visited the place with his hero Ulysses, had a very gloomy impression (giving the rivers human characteristics like “river of hate, sorrow, lamentation” etc. Homer writes: “There into Akheron (Acheron) flow Pyriphlegethon and Kokytos (Cocytus), which is a branch of the water of the Styx”; It is an example of the inaccuracies to be found in his writing, since the Phlegethon is terribly hot and its mingling with the Cocytus would have been an explosive event, which he makes no note of. Plato on the other hand, heavily influenced by Orphism, rightly imagined a much more habitable place. As it turned out, Plato’s vision was closer to reality. Other depictions of Hades come from painted vases, pottery and other artworks created during ancient times on Earth – mostly inaccurate, I’m sorry to say.
The Capital City of Hades is called Minos. The oldest district in Minos is called Tsolido, named after a holy burial site back on Earth, in a country there called Botswana on the African continent. The earthly Tsolido consists of a group of four hills; the very first settlers of Hades came from Tsolido. Here, Minos grew exponentially as more and more former humans settled there from other parts of Earth as Homo Sapiens multiplied and spread. Minos now contains thousands of administrative buildings, schools and housing complexes. It also contains a faithful and greatly enlarged recreation of the Library of Alexandria. Over time many newer sub-capitals were developed around the Hadean world. They all answer to Minos and are connected by links available only to the Old Ones and the Authorities.
The Old Ones: the original settlers in Hades are known as the Old Ones. They are everyone who arrived from the beginning of Hadean time to roughly the age on Earth of the Sumerians, Egyptians and early Greeks. When the Romans finally began to arrive, the Old Ones decided to form a ruling class for their own survival. Conflict and their victory followed, and the governing system they built is still in force.
The Authorities enforce the will of the Old Ones. (literally “Exousia” in ancient Greek, which is their official language). The Old Ones have trained and deputized the Authorities, who carry out their wishes Since they never reached physical maturity on Earth, children who die there remain children then they arrive in Hades. Their minds, however, mature. Some of them are thousands of years old and have a very disconcerting way of combining great wisdom in the bodies of pre-adolescents. This makes them the perfect cadre to enforce the rules devised by the Old Ones. They hold an eerie but effective command over their putative elders.
Health: After the molecular scrambling and complete dissolution that occurs to the body when passing through a wormhole into Hades, humans are reassembled in perfect working order and to the peak physical condition they were capable of in earthly life at the time of their death. Children, as mentioned, can’t physically grow beyond that. There are no serious diseases in Hades, so doctors are reduced to treating injuries, even injuries that would have been fatal on Earth such as drowning, being crushed flat as a pancake in a landslide or burning to a crisp in the Phlegethon. One doesn’t age in Hades, a fact that, once truly assimilated in the mind, often causes insanity. The human brain can’t really process the idea of eternity. The river Lethe’s capacity to cause forgetfulness is essential in Hades for sanity – the ability to function at all. To forget is to be happy. Memories are to be avoided unless their absence creates practical problems for existence.
Hadean Technology: The Old Ones faced a major challenge over a century ago, (Earth calendar). As people arrived, they brought with them the technology they were familiar with, and starting with the Renaissance, that technology had been accelerating.
The Old Ones, disturbed by the modern world, and with their long view of things, decided to artificially freeze technological development in Hades at a level roughly analogous to the middle of the 19th Century on Earth. They drew that line when they were convinced that anything past it would threaten their dominance. This meant that they would only allow some limited forms of agriculture and technology. There was already an abundance of food for sustenance, (if not flavor) in the great fields of asphodel, which grows naturally everywhere in Hades. Even the Greeks knew about it. The Old Ones, through the Authorities, allowed farmers to grow certain other crops like grapes and selected fruits. Fish were available and small animals could be raised, hunted or trapped for meat. The Authorities also permitted the fermentation of wine and beer, the mining and smelting of iron – even a mild form of steel – and the technology of steam power. Yet they forbade a much older technology -- anything involving explosives (which eliminates guns, cannons, and rockets -- and also the internal combustion engine). The means of instant communication over long distances was only allowed between the Old Ones and the Authorities.
Language: Very early on, the Authorities realized that there would be an insurmountable problem in governing Hades as more and more people arrived speaking only their individual native tongues, so a common way of communicating had to be developed. At first, they tried to impose their own – a version of ancient Greek – but as the “source” world developed and atomized linguistically on Earth, it became too difficult to teach everyone the same language. At around that point, Hadean technicians manning the entry ports discovered a way to implant an algorithm into the neural pathways in the temporal lobe of the forebrain at the moment of “rebuilding” that everyone goes through when being reassembled in the Hades end of the wormhole. They were, after all, being recreated to the finest condition that their old bodies were capable of achieving. Adding the ability to instinctively understand languages other than one’s own was easy.
Art: The most basic human urge to create art was brought to Hades intact. It was impossible for the Authorities to control, even if they had wanted to. Art has flourished in Hades in all its forms, from painting and sculpture to music, drama, dance and literature. As mentioned, that perfect replica of the Library of Alexandria was built at the same time the old one was destroyed. It has been added to and expanded ever since. It is now a vast cultural center, containing everything from visual art to theaters for drama and music, not to mention studios for the creation of all kinds of art. It is the center of learning in all Hades. Its crowning jewel, the University of Hades is there. Here and there, along the rivers, are smaller versions of that library.
This is the stage in which “The Queen of the Styx” takes place. The gods, known as Old Ones and the planet of Hades itself, were created directly by the sheer weight and force of human imagination going back to the first human societies on Earth some 50,000 years ago when the idea of an afterlife was first dawning among homo sapiens. They never physically existed on Earth. The result was that gods in Elysium were constantly being created and superseded by newer gods. Since they are all immortal the first ones slowly lose their influence to the newer ones, giving reign to class differences among them. Zeus and Yahweh now rotate leadership,

Leeram in Fordlandia
by Buell Hollister
Gilbert Greenbush leads a comfortable, if unexamined life in greater Boston, until he receives a shrunken head as a gift. Leeram, the head, has the personality of a New York cabbie and the two become the oddest couple ever to share space under a roof. Enter a real Amazon woman, Suxie Redbone and her beautiful young friend Lisa, both of whom Gilbert first sees in a naked PETA anti-fur protest. An unpredictible series of events ensues that leads them to the Brazilian rain forest and an abandoned rubber plantation called Fordlandia. They establish a strange kibbutz, where Gilbert learns much about life after death from the Leeram. Ask for it in your local bookstore, or go directly to Amazon for further information.